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Unity Earns Top Spot For 2012 American Business Awards For O…

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Today Unity was named a Finalist in The 2012 American Business Awards “Most Innovative Tech Company of the Year– up to 2500 employees” category, and will ultimately be a Gold, Silver, or Bronze Stevie Award winner in the program! We’re honored by this recognition, and now we just have to wait until the tech awards…

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Testing Unity

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It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of two posts from QA. I’ll post the second one soon, which focuses on our tools, cycles and analytics. The Product I assume you know about…

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London Unity Usergroup 11

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London Southbank University, April 25th 2012 marked the 1 year anniversary of London Unity Usergroup. A celebration complete with free t-shirts, cupcakes, book giveaways (pictured right) and a great talk from game developer Richard Fine – the evening was a great success with over 60 attendees from various industries. The only slight hitch was the…

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Unity-authored projects win top hono…

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After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and virtual reality. To our delight, Unity received non-stop interest at both the Defense GameTech Users and Laval Virtual International Meeting on Virtual Reality conferences. Our booth at GameTech, and co-booth at…

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Molyjam 2012

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I love game jams, there is something so incredible about setting out on a quest to craft a game with a tight deadline that can really push creativity in very interesting ways. If done right, its also possible to create a new gameplay mechanic that is not only original but is incredibly fun. Now that…

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London Unity Usergroup 10

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Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generative development, and his talk is described as below – Procedural / Generative / Modular – Grow Yourself a Game When programmer art sucks and real artists do everything with ten million polys,…

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Semantic Game Builder Interface to be Integrated Into Unity

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Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The new feature is dubbed “The Semantic Game Builder Interface” and it will let developers create a natural language based description of the desired game outcome which the tool will interpret and convert into a working…

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Unity: Pushing the Envelope in a New Direction

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    Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D games that are capable of bringing the most beefy graphics cards weeping to their knees. During this time, however, we have kept our collective index finger fixed firmly upon the…

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Unity & Flash update

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Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great together We are committed to building the best tool there is to create content for the Flash platform, and are doing it with Adobe’s support and blessing to make the best product possible. You…

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ShadowGun: Optimizing for Mobile Sam…

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Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring that Unity is a highly performant platform for you to deploy to mobile devices, but when it comes to getting the best performance out of your games – that’s where…

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GDC 2012: Unity 3.5 and Advanced Cha…

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Game Developers Conference 2012, San Francisco was the biggest show for Unity to date. Showcasing the exciting new features of Unity 3.5, and previewing the forthcoming advanced character animation technology, developers visiting the Unity booth were treated to a host of Unity games, tech demos, and partner talks. Top of the list this GDC was…

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London Unity Usergroup 9

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A few months ago, we got to see ‘Super Spring Break Speed Boat Hero SD’ in a talk by Russ Morris and George Buckingham from PLA studios, an asynchronous multiplier game for web browsers. This month sees the return of the game, with a streamlined name and on running on iOS devices. Russ discusses the…

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Unity 3.5 released

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Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best releases to date. This free update represents another massive expansion of the capabilities of your favorite game engine. Some of the highlights include: Completely redesigned particle system “Shuriken”: A…

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How to Submit content to the Unity A…

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  UPDATED! The above video is the updated version from 19th February 2012. UPDATE II Please ensure that when submitting your content, you have ‘Standalone’ as the chosen platform under File > Build Settings. Some of you have gotten in touch with us, asking for a tutorial on what is required to submit your content…

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London Unity Usergroup 8

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January 25th 2012, London Southbank University was host to the monthly London Unity usergroup. Organisers Russ Morris and Jasper Stocker were on hand to introduce a series of talks relating to entries to the Flash-in-a-Flash contest that was held by Unity over christmas to make a game in two weeks using the public preview of…

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The Global Game Jam 2012

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  Its that time of year again! It seems like a lifetime ago that I was attending my very first Global Game Jam back in early 2009. I doubt I could ever have imagined that in the subsequent years I would be working for the company who’s tools I was using for the 48 hour…

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Unity 3.5 Developer Preview: Expandi…

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The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two new export options for publishing to the web: Google Native Client and Flash. In addition to leveraging users’ already-installed software to get them into your games even faster, these platforms will allow Unity…

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Union bringing games to 2012 LG smart TVs

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This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs. Union is working with LG to bring games to their impressive 2012 line of smart TVs. These aren’t run-of-the-mill TVs—LG’s Magic Remote supports motion control for games, a built-in camera enables Kinect-like gesture control for…

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Unity 3.5 Developer Preview

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Yesterday marked a huge milestone for Unity – releasing a public beta preview of our upcoming version 3.5 (Okay so you’re excited, you somehow missed the home page – go download it here http://unity3d.com/unity/preview). With a huge feature set to show off, and new export targets such as the much talked about Flash and Google…

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Assets to bring detail & fideli…

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When creating compelling video game levels, the idiom ‘God is in the Details’ couldn’t be more true. Detail in your world design is a sign of artistry and aptitude that motivates players to invest interest (and money!) in your game. Often we find that the lush and detailed worlds themselves are as much the star…

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London Unity Usergroup 7

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November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pope gave a preview of Unity 3.5, and some of the features that could be expected. As many of these were under wraps, this talk was not recorded. However, the main talk of the evening,…

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Unity at the Massive Black Workshops…

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Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to participate in their annual workshop! Unity artist reps Joe Robins and Roald Hoyer-Hansen will be on hand to dispense knowledge to help attending artists get the most out of the Unity tools…

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Build Engineering and Infrastructure: How Unity Does It

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Hello!  I’m Na’Tosha and I’m the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome Unite 2011, I had several people ask me to write a blog post about how Unity Technologies manages to develop, build, and test Unity. We do this with a combination of: Continuous Integration Automated…

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Asset Store Action News – October 2011!

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Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween monsters. And on the Unity Asset Store, you’ll find things are equally cool, colorful, and there’s no shortage of monsters! If you’re not already familiar with the Unity Asset Store, it’s the place…

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London Unity Usergroup 5 & 6

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The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), and I was there as always to capture the talks and show you what goes on at the meetups. At MeetUp 5, Russ Morris and his colleague George showed off…

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Tips for water in Unity

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This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post will primarily concentrate on new Pro water stuff, but later on there are some general tips which should…

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Unite 11 – Its Over

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Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get back to making more awesome tech. For me personally its been an amazing ride to see the evolution of the conference and the level that we have reached…

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Unite 11 – Day 2

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So day two of Unite 11 has come to a close. At the time of writing I’ve just got home from the Unite Party, it was really cool and I had a great time talking to a few of the many, many attendees. At the party I met people who were working on projects for…

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SHADOWGUN talk at Unite

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Many people were asking for slides from yesterdays “SHADOWGUN: rendering techniques and optimization challenges” talk, so here it is: SHADOWGUN at Unite’11 slides. And sorry for poor projector image.

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Unite 11 – Day 1

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So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendees with 41 sessions and 70 speakers. Certainly a long way from the first ever Unite which had only 70 attendees and again almost doubling in size compared to last…

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